Up to 20. Divide larger groups.
Introductions in the classroom or at a meeting, or to energize a group when discussion has become dry.
15-20 minutes, depending on the size of the group.
A flip chart or white board, and markers if you want to record the results, but this will depend on your topic and reason for playing. It isn't necessary. A fun wand of some kind to pass around would add to the fun.
Instructions for Use During Introductions:
Give the magic wand to the first student with instructions to give his or her name, say a little something about why they chose this class, and what they would wish for regarding the topic if they had a magic wand.
Hi, my name is Deb. I wanted to take this class because I really struggle with math. My calculator is my best friend. If I had a magic wand, I'd have a calculator in my head so I could do math instantly.
Instructions for Use When Discussion Dries Up:
When you're having trouble getting your class to participate in discussion. get the magic wand out and pass it around. Ask students to share what they would do with a magic wand.
If you think your topic should be eliciting creative responses from your students, but isn't, keep the magic on the topic. If you're open to a little fun and craziness to liven things up, open the magic to anything at all. You might produce some laughter, and laughter heals almost everything.
Debrief after introductions, especially if you have a white board or flip chart to refer to, by reviewing which magic wishes will be touched on in your agenda.
If used as an energizer, debrief by asking the group to discuss how their magic wishes can be applied to your topic. Encourage wide open thinking. The sky is the limit. Sometimes two seemingly different ideas can be combined to create a great new thought.