We'll explain how to play the game, and give you lots of ideas to get started.
Any size works.
Introductions in the classroom or at a meeting.
30-60 minutes, depending on the size of the group.
Give the group a minute to think of a Would You Rather… question. Give some examples. Introduce yourself and ask the first person your question. They give their name and ask the next person their question. And so on.
Depending on the purpose of your class or meeting, ask participants to come up with a meaningful or thought-provoking question. If you use this game as an energizer, encourage people to just be silly.
No debriefing is necessary unless you’ve asked the group to come up with questions related to your topic. If so, some of the choices probably inspired some remarkable responses. Choose a few to discuss further or to use as a lead-in to your first lecture or activity.
Would You Rather...Ideas (Lots of them!)
Do you need Would You Rather... question ideas to get you started? We have lots of them: Would You Rather...Idea List No. 1 and Would You Rather... Idea List No. 2. You'll also find ideas amidst the friendly banter in the Continuing Ed. Forum. Play with us and add your own!